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Aesthetics

PHILOSOPHY/RATIONALE

VISUAL ART

The Visual Art curriculum is designed to develop the student's aesthetic sensitivity and critical thinking skills as she experiences a range of artistic media. It serves as a platform for the student to experience artistic expression through art creation and criticism.

DESIGN & TECHNOLOGY

The Design and Technology curriculum is designed to fire the imagination of the student as she goes through the creative design process to conceptualize and create an artifact that is aesthetically pleasing and functional, in response to an authentic design situation. This is done through interacting with the physical world, manipulating materials and applying technology creatively and innovatively.

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Key Understandings

Students will understand that

Visual Art / Design
  • Artists / Designers user a variety of media and tools to communicate their ideas and emotions
  • Objectivity is essential when making aesthetic judgements
  • Exploration and experimentation leads to creativity
  • Art / Design elements are manipulated according to art / design principles to achieve a desired effect
  • Society has an impact on the output of art forms

Creative and Critical Thinking
  • The design process is multi-directional, with reiteration between stages 
  • There is no fixed algorithm to follow in complex problem solving. Rather, there are a set of heuristics that could be used
  • Constructing a prototype helps to give a better idea of the dimensions and working of the final product

Technology
  • The design solution is a system made of sub-systems - electronic, mechanical and structural
  • The sub-systems are connected by various elements which enable them to interact to perform a function

Learning Outcomes

By the end of the course the student will be able to
Visual Art/ Design
  • Attain an awareness and appreciation of art across different socio-political contexts and perspectives
  • Appreciate good aesthetics and manipulate art / design elements according to art / design principles to achieve a desired effect
  • Develop the ability to communicate visually through 2D and 3D forms using a variety of materials and processes
  • Critique art / designs using basic terminology
  • Articulate and apply the Design Process

Creative and Critical Thinking
  • Use creative thinking tools to generate original ideas and suggest resources
  • Use models to develop and refine a design idea
  • Apply analytical thinking in the process of problem solving

Technology
  • Appreciate the interrelationships of different systems (i.e. electricity and mechanisms) within a larger system.
  • Incorporate appropriate technology in the realization of the design task
  • Acquire practical skills of soldering and assembly of electronic / mechanical components
  • Acquire knowledge of basic workshop materials and process skills

Programmes

YEAR 1 - AN INTEGRATED VISUAL ART, DESIGN AND TECHNOLOGY MODULE
Visual Art / Design
  • Appreciation of Contemporary Art (Recycled Art)
  • The Design Process
  • Art / Design Elements and Principles
  • Design Critique
  • Communicating Design Ideas – Presentation Boards
Technology
  • Workshop Processes
  • Mechatronics - basic electronics and mechanism

Performance Task
  • Design and make a toy that is able to move on motor-driven wheels

YEAR 2 - A VISUAL ART MODULE
Art Appreciation
  • Appreciation of Modern Art (Impressionism to Cubism)
  • Field Trip to Singapore Art Museum

Creative Art Making
  • Drawing and Painting
  • Basic Ceramics
  • Basic Digital Graphics (using Photoshop as a tool)

General art & design Programme

PHILOSOPHY/RATIONALE

RGS 030216 RPP 0095.jpg
VISUAL ART
The Visual Art curriculum is designed to develop the student's aesthetic sensitivity and critical thinking skills as she experiences a range of artistic media. It serves as a platform for the student to experience artistic expression through art creation and criticism.

DESIGN & TECHNOLOGY
The Design and Technology curriculum is designed to fire the imagination of the student as she goes through the creative design process to conceptualise and create an artifact that is aesthetically pleasing and functional, in response to an authentic design situation. This is done through interacting with the physical world, manipulating materials and applying technology creatively and innovatively.

EDK_5733.jpg
Key Understandings
Students will understand that 

Visual Art
  • Artists / Designers use a variety of media and tools to communicate their ideas and emotions
  • Objectivity is essential when making aesthetic judgements
  • Exploration and experimentation leads to creativity
  • Art / Design elements are manipulated according to art / design principles to achieve a desired effect
  • Society has an impact on the output of art forms

Creative and Critical Thinking
  • The design process is multi-directional, with reiteration between stages 
  • There is no fixed algorithm to follow in complex problem solving. Rather, there are a set of heuristics that could be used
  • Constructing a prototype helps to give a better idea of the dimensions and working of the final product

Technology
  • The design solution is a system made of sub-systems - electronic, mechanical and structural
  • The sub-systems are connected by various elements which enable them to interact to perform a function
Learning Outcomes
By the end of the course the student will be able to

Visual Art
  • Attain an awareness and appreciation of art across different socio-political contexts and perspectives
  • Appreciate good aesthetics and manipulate art / design elements according to art / design principles to achieve a desired effect
  • Develop the ability to communicate visually through 2D and 3D forms using a variety of materials and processes
  • Critique art / designs using basic terminology
  • Articulate and apply the Design Process

Creative and Critical Thinking
  • Use creative thinking tools to generate original ideas and suggest resources
  • Use models to develop and refine a design idea
  • Apply analytical thinking in the process of problem solving

Technology
  • Appreciate the interrelationships of different systems (i.e. electricity and mechanisms) within a larger system
  • Incorporate appropriate technology in the realisation of the design task
  • Acquire knowledge of basic workshop materials and process skills
 
 Programmes

YEAR 1 - DESIGN AND TECHNOLOGY MODULE

Design
  • Design Thinking
  • Communicating Design Ideas

Technology
  • Workshop Processes
  • Micro-controller Technology
  • 3D printing technology

Performance Task
  • Design and make projects

YEAR 2 - A VISUAL ART MODULE

Art Appreciation
  • Appreciation of Modern Art (Impressionism to Cubism)
  • Field Trip to Singapore Art Museum

Creative Art Making
  • Drawing and Painting
  • Basic Ceramics
  • Basic Digital Graphics (using Photoshop as a tool)
 


General music programme

PHILOSOPHY/RATIONALE

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The General Music curriculum is designed to seek to develop students' aesthetic sensitivity and critical thinking skills through the experience of a variety of music traditions and genres. It serves as a platform for students to experience musical expressions through listening, performance and composition.

Key Understandings
Students will understand that

  • Music is made up of the basic elements of melody, harmony, rhythm, tone colour, texture and form
  • Different types of music in the world possess different aesthetic ideals
  • Music is a means of expression and identity
  • Music is a collaborative endeavour
 
Learning Outcomes 
By the end of the course, students should be able to

  • Understand music in the broader social and historical context
  • Develop a desire for personal and group expression through music
  • Be engaged in active listening of various music genres
  • Apply the meta-language of music in discussions
 
Programmes
YEAR 1 & 2
Listening: Perception Skills
  • Meta-language in describing Music
  • Elements of music and its impact on styles and emotions
  • Vocal and instrumental music genres
  • Function of music
  • Local ethnic music

Performance
  • Percussion ensemble
  • Vocal ensemble ( repertoire from folk / national songs, simple two-part and three-part songs)

Creative Music Making
  • Compose / improvise short music pieces via various performing mediums
  • Music Technology - song writing / soundscape



Home economics

PHILOSOPHY/RATIONALE

Home Economics curriculum is designed to empower the students to take personal responsibility of her own well-being by equipping her with appropriate life-skills that will enable her to lead a wholesome and healthy life.

Key Understanding
Students will understand that

YEAR 1 – FASHION AND DESIGN
  • Designers capitalise on the design cycle to realise desirable solutions to problems
  • Sustainable usage of resources can be capitalised to reduce the impact on the environment

YEAR 2 – FOOD AND DESIGN
  • Balanced diets provide nutrition for good health to the body
  • Application of heat can contribute to changes in the nature of food and in its nutritive value
  • Making informed decisions on food choices can lead to good health


Learning Outucomes 

YEAR 1 – FASHION AND DESIGN

At the end of Year 1, students should be able to
  • Apply the skills and knowledge of basic sewing
  • Manipulate the use of sewing machine
  • Create a self-chosen article using recycled resources through informed decision making
  • Apply knowledge of Aesthetics to construct a presentable and useful article
  • Make informed decisions with appropriate justifications
  • Document the thinking process in the e-journal  

Assessment
  • Investigation
  • Planning
  • Creation
  • Evaluation 


YEAR 2 – FOOD AND DESIGN
At the end of Year 2, students should be able to
  • Apply the principles of nutrition and a balanced diet
  • Observe, measure and record investigative data accurately
  • Interpret, evaluate and establish validity of observations made
  • Make informed decisions with appropriate justifications
  • Apply food preparation techniques and use different cooking methods
  • Demonstrate proficient use of equipment and good management of resources in food preparation
  • Make ethical decisions

Assessment
  • Nutrition and Health Knowledge – Online Quizzes
  • Applications of Principles of Nutrition & Meal Planning Process – Food Blog (Coursework)
  • Management of Food Preparation Techniques – Practical Test


Programmes

YEAR 1 - POISE AND CONFIDENCE AND NEEDLEWORK

  • Basic Sewing and Pressing Equipment
  • Parts of the Sewing Machine and its functions
  • Straight and Decorative Machine Stitching using the sewing machine
  • Basic hand stitches for clothes maintenance
  • Care for Clothes

Performance Task

  • Sewing a product using recycled materials

YEAR 2 - FOOD & NUTRITION

  • Healthy Diet Pyramid
  • Balanced diets (breakfast, lunch, dinner, snacks)
  • Nutrients, convenience foods and food additives
  • Ethnic foods
  • Diet related health problems (obesity, high cholesterol, hypertension, osteoporosis, etc)
  • Use of electrical cooking appliances (convection oven, grill, rice cooker)
  • Introduction to cooking methods (baking, boiling, steaming, stir-frying)

Performance Task

  • Prepare healthy one dish meal individually
  • Assess own diet using HPB website