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Home > Research > Research Projects > Completed Projects > Using Quick Answer Game “Kahoot” in Teaching 限时抢答游戏Kahoot教学实践之考量

Using Quick Answer Game “Kahoot” in Teaching 限时抢答游戏Kahoot教学实践之考量

Project Type: Practitioner Inquiry
Discipline: Languages
Duration: 01/2017 - 07/2017
Domain: Pedagogical Approaches

Abstract:


此次研究将着手于使用
Kahoot即时抢答游戏教授华语生词。
近几年,
Kahoot这一诞生于电子时代的教学工
具渐受学生们的欢迎,我们将探究它有助于学生学习的因素。为测量其成效,我们进行了学生问卷和词语考查,以检测这两者所得的结果是否一致。其结果将有助于我们对新兴教学工具的反思。


This research focus on teaching Chinese vocabulary using Kahoot. Kahoot, a new teaching tool, has become more and more popular among students. In this paper, we inquire how Kahoot would be beneficial to our students in their learning process. We conducted students’ survey as well as a vocabulary test using the tool, to find out the coherence between students’ responds and the result of the test. This finding will help us to rethink our use of technology in teaching.

 KeywordsKahoot, vocabulary teaching, competitive psychology, game-based learning, edu-tainment

Research Personnel:

Role
Name
Department
InvestigatorMr Wong Chee YehLanguages
Investigator Ms Shen Mei Ling Languages 
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