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How ICT Will be Used in RGS

ICT will be used in RGS during class time and beyond to:

1.       Activate Learning

    • Students access different types of media – text, videos, images, models, simulations, animations
    • Students are oriented towards the learning objectives either before a lesson at home or at the start of a lesson in class
    • Teachers can make lesson materials available online through online platforms such as Edmodo or the RGS Google Domain
    • Teachers can conduct a survey or put up an online quiz to gather information on prior knowledge on a topic they are about to start teaching
    • Teachers can provide task environments that represent and simulate real-world problems, situations and contexts
      • Micro-worlds and simulations
      • Virtual/augmented reality
      • Role-play simulations
    • Students have access to online libraries, databases and search engines and can learn independently or be directed to specific sources by their teachers
    • Students can communicate with the teacher online to inform on what they have already learned, and what they would like to know more about even before a lesson starts
    • Students set goals and targets and organise their own learning (e.g. wikis, blogs, online calendars, email)

 

2.       Promote Thinking and Discussion

    • Students gather live data in authentic contexts
    • Probes (provided by the school) are used in some subjects
    • Students conduct field work using ICT devices for input
    • Students analyse, evaluate and synthesise multiple types of information (e.g. graphic organisers, mind-maps, spreadsheets)
    • Students collaborate with their peers both within their class synchronously as well as beyond the class, asynchronously
    • Students collaborate with peers from other classes
    • Students at times, collaborate with students from other schools and even from other countries
    • Students have access to teachers without having to meet them face-to-face
    • Students have access to experts beyond the school

 

3.       Facilitate Demonstration of Learning

    • Students create digital products (e.g. video editing software, authoring tools for infographics, slideshows, animations, websites, blogs, e-books, e-portfolios)
    • Students can share/communicate information to demonstrate what they have learned with peers, experts, parents and their teachers

 

4.       Monitor and Provide Feedback

    • Teachers can check for understanding using students’ works in different media
    • Teachers can give timely and targeted feedback – this would be both generic, directed to the class as a whole, as well as targeted at individual students
    • If exercises are done online, real-time feedback can be provided, especially with automated quizzes and adaptive learning tools such as through ACE Learning in Mathematics
    • Students can also obtain feedback from peers or experts or even from their parents
    • Students are encouraged to give feedback to others
    • Students document their learning journey and reflect on goals and learning processes
    • Students can track their own progress
    • Students can submit their work online through portals such as Turnitin

 

(Adapted from the Active Learning Cycle, ETD, Ministry of Education, 2016)