Design & Technology
Explore how the Design & Technology curriculum sparks creativity through hands-on making, design thinking, and technology.
Design & Technology
Our Design & Technology curriculum is designed to fire the imagination of our students as they go through the creative design process to conceptualise and create an artefact that is aesthetically pleasing and functional, in response to an authentic design situation. This is done through interacting with the physical world, manipulating materials and applying technology creatively and innovatively.
Learning Outcomes
Design
Approach problem-solving with a design approach framed by the design process
Apply design thinking tools to arrive at a creative yet practical solution
Appreciate the iterative nature of the design process
Materials and Processes
Experiment with and prototype ideas using appropriate materials and tools (both traditional and digital) safely
Build quick mock-ups for experimenting and evaluating ideas
Understand properties of materials and how they affect the way in which materials are used
Work with at least one resistant material from each classification in a safe manner
Plan the steps for prototyping
Technology
Describe the use of mechanisms in conversion and transmission of motion in everyday products
Create simple mechanisms to explain the need for structures in everyday life
Recognise the use of different methods of reinforcing structures
Create structures that are rigid and stable
Independently trouble-shoot simple problems in a mechatronics system
Creatively apply technology to realise the solution of a chosen design problem
Develop a hands-on understanding of controller technology and use common electronics components (project-driven outcome)
Independently learn new skills and knowledge needed to realise a design idea
Programmes
Overview of Design and Technology Year 1 Topics
Year 1 |
Design |
Materials and Process |
Technology |
Gallery

(Post-Exam Activity) A collaboration between the D&T unit and Robotics Club CCA for a level-wide introduction to machine learning conducted for Year 1 to 3.

(HUSH-STEM Week) A collaboration between the D&T unit, Robotics Club and Infocomm Club CCAs to create an AI Chatboard using Lego EV3 and Scratch.

(Post-Exam Activity) A collaboration between the D&T unit and the New Campus Committee for the ReWood Project to repurpose fallen timbre from our Braddell campus into planters, which were made and decorated by our Year 4 students.

(Learning Journey) During a visit to co-workspaces to experience a diverse community of creatives in MOX, our students got to meet entrepreneurs and understand how they collaborate across a variety of creative disciplines.

The Digital Maker workshop for Year 1 students nurtures a passion to create with technology through fun coding and making sessions.
