How ICT Will Be Used in RGS
Find out how ICT supports learning at RGS, from activating lessons and fostering discussion to tracking progress and giving feedback.
How ICT Will Be Used in RGS
ICT will be used in RGS during class time and beyond to:
1 . Activate Learning
Students access different types of media – text, videos, images, models, simulations, animations
Students are oriented towards the learning objectives either before a lesson at home or at the start of a lesson in class
Teachers can make lesson materials available online through online platforms such as Edmodo or the RGS Google Domain
Teachers can conduct a survey or put up an online quiz to gather information on prior knowledge on a topic they are about to start teaching
Teachers can provide task environments that represent and simulate real-world problems, situations and contexts -Micro-worlds and simulations
-Virtual/augmented reality
-Role-play simulationsStudents have access to online libraries, databases and search engines and can learn independently or be directed to specific sources by their teachers
Students can communicate with the teacher online to inform on what they have already learned, and what they would like to know more about even before a lesson starts
Students set goals and targets and organise their own learning (e.g. wikis, blogs, online calendars, email)
2 . Promote Thinking and Discussion
Students gather live data in authentic contexts
Probes (provided by the school) are used in some subjects
Students conduct field work using ICT devices for input
Students analyse, evaluate and synthesise multiple types of information (e.g. graphic organisers, mind-maps, spreadsheets)
Students collaborate with their peers both within their class synchronously as well as beyond the class, asynchronously
Students collaborate with peers from other classes
Students at times, collaborate with students from other schools and even from other countries
Students have access to teachers without having to meet them face-to-face
Students have access to experts beyond the school
3 . Facilitate Demonstration of Learning
Students create digital products (e.g. video editing software, authoring tools for infographics, slideshows, animations, websites, blogs, e-books, e-portfolios)
Students can share/communicate information to demonstrate what they have learned with peers, experts, parents and their teachers
4 . Monitor and Provide Feedback
Teachers can check for understanding using students’ works in different media
Teachers can give timely and targeted feedback – this would be both generic, directed to the class as a whole, as well as targeted at individual students
If exercises are done online, real-time feedback can be provided, especially with automated quizzes and adaptive learning tools such as through ACE Learning in Mathematics
Students can also obtain feedback from peers or experts or even from their parents
Students are encouraged to give feedback to others
Students document their learning journey and reflect on goals and learning processes
Students can track their own progress
Students can submit their work online through portals such as Turnitin
(Adapted from the Active Learning Cycle, ETD, Ministry of Education, 2016)
