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Aesthetics

PHILOSOPHY/RATIONALE

VISUAL ART

The Visual Art curriculum is designed to develop the student's aesthetic sensitivity and critical thinking skills as she experiences a range of artistic media. It serves as a platform for the student to experience artistic expression through art creation and criticism.

DESIGN & TECHNOLOGY

The Design and Technology curriculum is designed to fire the imagination of the student as she goes through the creative design process to conceptualize and create an artifact that is aesthetically pleasing and functional, in response to an authentic design situation. This is done through interacting with the physical world, manipulating materials and applying technology creatively and innovatively.

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Key Understandings

Students will understand that

Visual Art / Design
  • Artists / Designers user a variety of media and tools to communicate their ideas and emotions
  • Objectivity is essential when making aesthetic judgements
  • Exploration and experimentation leads to creativity
  • Art / Design elements are manipulated according to art / design principles to achieve a desired effect
  • Society has an impact on the output of art forms

Creative and Critical Thinking
  • The design process is multi-directional, with reiteration between stages 
  • There is no fixed algorithm to follow in complex problem solving. Rather, there are a set of heuristics that could be used
  • Constructing a prototype helps to give a better idea of the dimensions and working of the final product

Technology
  • The design solution is a system made of sub-systems - electronic, mechanical and structural
  • The sub-systems are connected by various elements which enable them to interact to perform a function

Learning Outcomes

By the end of the course the student will be able to
Visual Art/ Design
  • Attain an awareness and appreciation of art across different socio-political contexts and perspectives
  • Appreciate good aesthetics and manipulate art / design elements according to art / design principles to achieve a desired effect
  • Develop the ability to communicate visually through 2D and 3D forms using a variety of materials and processes
  • Critique art / designs using basic terminology
  • Articulate and apply the Design Process

Creative and Critical Thinking
  • Use creative thinking tools to generate original ideas and suggest resources
  • Use models to develop and refine a design idea
  • Apply analytical thinking in the process of problem solving

Technology
  • Appreciate the interrelationships of different systems (i.e. electricity and mechanisms) within a larger system.
  • Incorporate appropriate technology in the realization of the design task
  • Acquire practical skills of soldering and assembly of electronic / mechanical components
  • Acquire knowledge of basic workshop materials and process skills

Programmes

YEAR 1 - AN INTEGRATED VISUAL ART, DESIGN AND TECHNOLOGY MODULE
Visual Art / Design
  • Appreciation of Contemporary Art (Recycled Art)
  • The Design Process
  • Art / Design Elements and Principles
  • Design Critique
  • Communicating Design Ideas – Presentation Boards
Technology
  • Workshop Processes
  • Mechatronics - basic electronics and mechanism

Performance Task
  • Design and make a toy that is able to move on motor-driven wheels

YEAR 2 - A VISUAL ART MODULE
Art Appreciation
  • Appreciation of Modern Art (Impressionism to Cubism)
  • Field Trip to Singapore Art Museum

Creative Art Making
  • Drawing and Painting
  • Basic Ceramics
  • Basic Digital Graphics (using Photoshop as a tool)

art AND design Programme

PHILOSOPHY/RATIONALE

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VISUAL ART
The Visual Art curriculum is designed to develop the student's aesthetic sensitivity and critical thinking skills through the exploration of various art media. Year 1 and Year 2 Art and Design modules serve as a platform for the student to experience various visual expressions through art creation and criticism.

Key Understandings
Students will understand that 

  • Artists and designers use a variety of media and tools to express themselves
  • Creation of visual works is supported by the process of exploration, experimentation and designing
  • Art and design elements can be manipulated in various ways with different outcomes
  • Creative responses are influenced by society and culture
Learning Outcomes
By the end of Year 1 and Year 2 Art and Design modules, students will be able to

  • Attain an awareness and appreciation of different art forms
  • Manipulate different materials ranging from digital, 2D and 3D
  • Use design principles to create works aesthetically to communicate and express herself
  • Articulate and critique about artworks using art terms 

Art 2.png

General music programme

PHILOSOPHY/RATIONALE

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The General Music curriculum is designed to seek to develop students' aesthetic sensitivity and critical thinking skills through the experience of a variety of music traditions and genres. It serves as a platform for students to experience musical expressions through listening, performance and composition.

Key Understandings
Students will understand that

  • Music is made up of the basic elements of melody, harmony, rhythm, tone colour, texture and form
  • Different types of music in the world possess different aesthetic ideals
  • Music is a means of expression and identity
  • Music is a collaborative endeavour
 
Learning Outcomes 
By the end of the course, students should be able to

  • Understand music in the broader social and historical context
  • Develop a desire for personal and group expression through music
  • Be engaged in active listening of various music genres
  • Apply the meta-language of music in discussions
 
Programmes
YEAR 1 & 2
Listening: Perception Skills
  • Meta-language in describing Music
  • Elements of music and its impact on styles and emotions
  • Vocal and instrumental music genres
  • Function of music
  • Local ethnic music

Performance
  • Percussion ensemble
  • Vocal ensemble ( repertoire from folk / national songs, simple two-part and three-part songs)

Creative Music Making
  • Compose / improvise short music pieces via various performing mediums
  • Music Technology - song writing / soundscape

food and design

PHILOSOPHY/RATIONALE

The Food and Design curriculum equips students with life skills to lead a healthy life. Students learn to prepare food that is nutritious, tasty and visually appealing. They also conduct research and exercise creativity to prepare a personalised dish for a specific consumer.

Key Understandings

YEAR 2 – FOOD AND DESIGN
  • Balanced diets provide nutrition for good health
  • Application of heat transference can contribute to changes in the nature of food and in its nutrition value
  • Making informed decisions on food choices can lead to good health
Learning Outcomes 

YEAR 2 – FOOD AND DESIGN
At the end of Year 2, students should be able to
  • Apply the principles of nutrition and a balanced diet
  • Observe, measure and record investigative data accurately
  • Interpret, evaluate and establish validity of observations made
  • Make informed decisions with appropriate justifications
  • Apply food preparation techniques and use different cooking methods
  • Demonstrate proficient use of equipment and good management of resources in food preparation
  • Make ethical decision

Assessment
  • Nutrition and Health Knowledge - Online Quiz
  • Appreciation of Nutritional Principles - Padlet (Coursework)
  • Management of Food Preparation - Practical Test
Programme

YEAR 2 – FOOD AND DESIGN
The kitchens have a comprehensive range of domestic kitchen equipment to enable student experimentation and familiarisation of fundamental culinary skills. New technologies will be employed to enable greater efficiency and innovation in food preparation.

The kitchens will also be a place for understanding science in a real world context. Principles and concepts from science are integrated and emphasised as students hone their culinary skills. The table below shows how some of the ideas in science can be exemplified in Food and Design:

Food and Design Concepts

Science Concepts 

Cooking and Heat Transference

Conduction, Convection and Radiation

Food Safety and Preservation

Food-Borne Diseases 

Food Fermentation

Biotechnology

Nutrition and Health

Nutrients, Diet-Related Diseases













Performance Task
  • Individual preparation of a healthy one dish meal

Design and technology

PHILOSOPHY/RATIONALE

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The Design and Technology curriculum is designed to fire the imagination of the student as she goes through the creative design process to conceptualise and create an artefact that is aesthetically pleasing and functional, in response to an authentic design situation. This is done through interacting with the physical world, manipulating materials and applying technology creatively and innovatively.

Key Understandings

Students will understand that

Design
  • Good design is the harmony between form and function
  • Iterations in the design process facilitates the development of a good solution

Systems
  • Complex machines are made up of simple machines that are interconnected to perform one or more desired functions
Learning Outcomes 

By the end of the course, students will be able to

Design
  • Approach problem-solving with a design approach framed by the design process
  • Apply design thinking tools to arrive at a creative yet practical solution
  • Appreciate the iterative nature of the design process

Materials and Processes
  • Experiment with and prototype ideas using appropriate materials and tools (both traditional and digital) safely
  • Build quick mock-ups for experimenting and evaluating ideas
  • Understand properties of materials and how they affect the way in which materials are used
  • Work with at least one resistant material from each classification in a safe manner
  • Plan the steps for prototyping

Technology
  • Describe the use of mechanisms in conversion and transmission of motion in everyday products
  • Create simple mechanisms to explain the need for structures in everyday life
  • Recognise the use of different methods of reinforcing structures
  • Create structures that are rigid and stable
  • Independently trouble-shoot simple problems in a mechantronics system
  • Creatively apply technology to realise the solution of a chosen design problem
  • Develop a hands-on understanding of controller technology and use common electronics components (project-driven outcome)
  • Independently learn new skills and knowledge needed to realise a design idea
Programmes

YEAR 1 – DESIGN AND TECHNOLOGY MODULE
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  • Design Thinking
  • Communicating Design Ideas

Materials and Processes
  • Working Safely with Tools and Machines
  • Properties of Materials

Technology
  • Electronics, Mechanisms and Structures