Design & Technology
Our Design & Technology curriculum is designed to fire the imagination of our students as they go through the creative design process to conceptualise and create an artefact that is aesthetically pleasing and functional, in response to an authentic design situation. This is done through interacting with the physical world, manipulating materials and applying technology creatively and innovatively.
Learning Outcomes |
---|
Design
Materials and Processes
Technology
|
Programmes |
---|
Year 1 |
Design
|
Materials and Process
|
Technology
|
Gallery
![]() |
|
(Post-Exam Activity) A collaboration between the D&T unit and Robotics Club CCA for a level-wide introduction to machine learning conducted for Year 1 to 3. | (HUSH-STEM Week) A collaboration between the D&T unit, Robotics Club and Infocomm Club CCAs to create an AI Chatboard using Lego EV3 and Scratch. |
![]() |
![]() |
(Post-Exam Activity) A collaboration between the D&T unit and the New Campus Committee for the ReWood Project to repurpose fallen timbre from our Braddell campus into planters, which were made and decorated by our Year 4 students. | (Learning Journey) During a visit to co-workspaces to experience a diverse community of creatives in MOX, our students got to meet entrepreneurs and understand how they collaborate across a variety of creative disciplines. |
![]() |
|
The Digital Maker workshop for Year 1 students nurtures a passion to create with technology through fun coding and making sessions. |